End War
Build a team. Get stacked. Win the war in the End.
A team war fought in the End. Squads gear up on the server, then meet in the End to fight for the win.
Team-based. Team size is set per event.
Game modes
Build a team. Get stacked. Win the war in the End.
A team war fought in the End. Squads gear up on the server, then meet in the End to fight for the win.
Team-based. Team size is set per event.
One continent, one shrinking border, one survivor.
A last-player-standing event on a custom-built continent. Loot up, fight, and stay inside the world border as it closes in.
Planned around a 100-player target. Solo or team format is set per event.
A few rabbits. Everyone else hunts.
An asymmetric hunt: a small group of rabbits tries to survive while the rest of the server hunts them down.
Asymmetric: a small group of rabbits (five so far) against a large group of hunters.
Hunt others or be hunted.
A survival mode where defeating another player takes one of their hearts and losing a fight costs one of yours.
Fight on the island of statues.
Close-quarters fights on an island arena ringed by monumental statues.